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"I think the flamingos are neat." - Jami

Hoichi

I published a game in four days.

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- Solo Project

- 4 Days

Pigeon

Sim

- Team of 17 Members

- 13 Months

Systems

I made a deep-sea exploration game.

- Solo

- 3 months

Tools

I made a night-shift-worker vocational simulator.

- Solo

- 12 Weeks

Levels, Systems, Tools, Everything You See, Really

I made a solo project in Unity.

- Solo Project

- 12 Weeks

Game Feel

I made a game about a bat.

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- Solo

- 3 Weeks

Most Recent Projects

GNAW_KeyArt.png
Check it out >
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GnawLogoColor.png
MrNgs6.png
  • Solo (Game Jam)

  • 1 Week

  • Full FPS Game

wheeljam.png
  • Team Size: 17

  • Sandbox Level Design

  • Nonlinear Progression Systems

  • Pivot Leadership

  • Multi-Discipline Tools Development

  • Micro Game Jam

  • User Experience Design

  • Visual Kinesthetics

  • Micro Team

  • Full Development Pipeline

  • Levels, Systems, User Experience

  • Content Delivery

  • Solo

  • Game Feel

  • Kinesthetics

A Bat Game

  • Solo

  • Player Fantasy

  • Light Narrative

Graveyard Shift

This website and all projects within were created without the use of generative AI.

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I'm personally not interested in whatever increases in productivity or efficiency AI can offer, as I prefer to make art from whatever filters and biases I have myself rather than borrow all of that from... where do these models get their stuff from? Oh man, is that even legal?

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