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Aubrey

Rugroden

"I think the flamingos are neat." - Jami

2024

  • Solo

  • Linear Level Design

  • Content Flow

  • Visual Composition

Bitesize Levels

Sea Turtle

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Unannounced Project

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2022

I try to learn something new every day, and I'm most happy when I can apply what I learn to assist my team in making the best project we can.

I hope you enjoy exploring these projects as much as I did contributing to them.

2021

Hoichi

I published a game in four days.

- Solo Project

- 4 Days

Pigeon

Sim

- Team of 17 Members

- 13 Months

Systems

I made a deep-sea exploration game.

- Solo

- 3 months

Tools

I made a night-shift-worker vocational simulator.

- Solo

- 12 Weeks

Levels, Systems, Tools, Everything You See, Really

I made a solo project in Unity.

- Solo Project

- 12 Weeks

Game Feel

I made a game about a bat.

- Solo

- 3 Weeks

  • Micro Game Jam

  • User Experience Design

  • Visual Kinesthetics

  • Micro Team

  • Full Development Pipeline

  • Levels, Systems, User Experience

  • Content Delivery

  • Solo

  • Player Fantasy

  • Light Narrative

Graveyard Shift

2023

  • Team Size: 17

  • Sandbox Level Design

  • Nonlinear Progression Systems

  • Pivot Leadership

  • Multi-Discipline Tools Development

  • Solo

  • Game Feel

  • Kinesthetics

A Bat Game

Resplendent Quetzal

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Unannounced Project

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